AIBB Load Module Information for Module A4060+P4 ============================================================================ System CPU: 68000 Clock Frequency: 50.0 MHz System FPU: 68040 Clock Frequency: 50.0 MHz System MMU: 68030 ============================================================================ Operating System Version: 40.68 (3.x) Operating System Kernel Address: $00F80000 Operating System Time Quantum Value: 4 ============================================================================ Power Supply Frequency: 50 Hz Vertical Blanking Frequency: 50 Hz Graphics Custom Chip: AGA Alice Display Custom Chip: AGA Lisa System Display Type In Use: PAL Video ============================================================================ MMU Translation Control Register Value: $deadbeef MMU CPU/User Root Pointer Register Value: $00000000 00000000 MMU Supervisor Root Pointer Register Value: $00000000 00000000 ====================== System Memory Node Information ====================== Node #1 Node Name: Apollo 32Bit Power Node Priority: 64 Node Size: 16.00 MBytes Port Width: 16 Addressing Range: $08000000--$09000000 Node #2 Node Name: Apollo 32Bit Power Node Priority: 64 Node Size: 8.00 MBytes Port Width: 16 Addressing Range: $0AC00000--$0B400000 Node #3 Node Name: expansion memory Node Priority: 30 Node Size: 8.00 MBytes Port Width: 16 Addressing Range: $07800000--$08000000 Node #4 Node Name: chip memory Node Priority: -10 Node Size: 2.00 MBytes Port Width: 16 Addressing Range: $00001000--$00200000 ==================== System Expansion Board Information ==================== Board #1 Board Ident: ø Board Configuration Address: $00ea0000 Board Size: 131072 bytes Board Manufacturer ID: 8738 Board Product ID: 35 Expansion Attributes: Valid Zorro II AutoConfig Device Type: OTHER PERIPHERAL Board #2 Board Ident: ø Board Configuration Address: $00e90000 Board Size: 65536 bytes Board Manufacturer ID: 2113 Board Product ID: 227 Expansion Attributes: Valid Zorro II AutoConfig Device Type: OTHER PERIPHERAL Board #3 Board Ident: ø Board Configuration Address: $00ec0000 Board Size: 65536 bytes Board Manufacturer ID: 18260 Board Product ID: 4 Expansion Attributes: Valid Zorro II AutoConfig Device Type: OTHER PERIPHERAL Board #4 Board Ident: ø Board Configuration Address: $40000000 Board Size: 33554432 bytes Board Manufacturer ID: 2167 Board Product ID: 24 Expansion Attributes: Valid Zorro III AutoConfig Device Type: OTHER PERIPHERAL ======================== Main OS Library Information ======================= Library Name Version Memory Location ---------------- ----------- ------------------- exec.library 40.10 $07800810 graphics.library 40.24 $08002804 layers.library 40.1 $08006fc8 intuition.library 40.85 $0800f92c dos.library 40.3 $08017b4c expansion.library 40.2 $00001674 ================= Graphic Test Display Mode Used Information =============== Mode ID: 500c1000 Mode Name: P_IV:320x240 Display Width: 640 Display Height: 200 Display Depth: 3 (8 Colors) Display Pixel Speed: 76 ns X-Ticks: 44 Y-Ticks: 44 Number of Std Sprites: 0 Red Color Bits Available: 6 Green Color Bits Available: 6 Blue Color Bits Available: 6 ================== STANDARD (INTEGER/GRAPHICS) TEST RESULTS ================ Test Name: Writepixel Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 33620.92 Pixels Per Second (Higher = Better Performance) Test Name: Sieve Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1.85 Seconds (Lower = Better Performance) Test Name: Dhrystone Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 88852.72 Dhrystones Per Second (Higher = Better Performance) Test Name: Sort Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1.08 Seconds (Lower = Better Performance) Test Name: Matrix Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.53 Seconds (Lower = Better Performance) Test Name: IMath Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1.52 Seconds (Lower = Better Performance) Test Name: MemTest Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 19.94 MB/second Transfer Rate (Higher = Better Performance) Test Name: TGTest Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 10620.18 Characters Output Per Second (Higher = Better Performance) Test Name: EmuTest Code Type Used: 68000 Standard Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 72.37 Simulated MHz (Higher = Better Performance) Test Name: EmuTest Code Type Used: 68020+ Code Code Memory Node Location: #1 Data Memory Node Location: #0 Test Result: 0.00 Simulated MHz (Higher = Better Performance) Test Name: InstTest Code Type Used: N/ACode Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 20278355.36 Instructions/Second (Higher = Better Performance) Test Name: EllipseTest Code Type Used: N/ACode Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1258261.00 Seconds (Lower = Better Performance) Test Name: LineTest Code Type Used: N/ACode Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 12859.73 Lines Drawn Per Second (Higher = Better Performance) ========================= FLOATING POINT TEST RESULTS ====================== Test Name: Savage Code Type Used: 68000 Std Code | Std Float Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 11.62 Seconds (Lower = Better Performance) Test Name: FMath Code Type Used: 68000 Std Code | Std Float Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1.46 Seconds (Lower = Better Performance) Test Name: FMatrix Code Type Used: 68000 Std Code | Std Float Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.77 Seconds (Lower = Better Performance) Test Name: BeachBall Code Type Used: 68000 Std Code | Std Float Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 11.07 Seconds (Lower = Better Performance) Test Name: SWhetstone Code Type Used: 68000 Std Code | Std Float Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.39 Scalar AIBB MFlops (Higher = Better Performance) Test Name: DWhetstone Code Type Used: 68000 Std Code | Std Float Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 15.30 Seconds (Lower = Better Performance) Test Name: FTrace Code Type Used: 68000 Std Code | Std Float Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 8.02 Seconds (Lower = Better Performance) Test Name: CplxTest Code Type Used: 68000 Std Code | Std Float Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.80 Seconds (Lower = Better Performance) Test Name: Savage Code Type Used: 68000 Std Code | 68881/68882 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1.52 Seconds (Lower = Better Performance) Test Name: FMath Code Type Used: 68000 Std Code | 68881/68882 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.23 Seconds (Lower = Better Performance) Test Name: FMatrix Code Type Used: 68000 Std Code | 68881/68882 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.44 Seconds (Lower = Better Performance) Test Name: BeachBall Code Type Used: 68000 Std Code | 68881/68882 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1.34 Seconds (Lower = Better Performance) Test Name: SWhetstone Code Type Used: 68000 Std Code | 68881/68882 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 7.34 Scalar AIBB MFlops (Higher = Better Performance) Test Name: DWhetstone Code Type Used: 68000 Std Code | 68881/68882 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 2.94 Seconds (Lower = Better Performance) Test Name: FTrace Code Type Used: 68000 Std Code | 68881/68882 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1.51 Seconds (Lower = Better Performance) Test Name: CplxTest Code Type Used: 68000 Std Code | 68881/68882 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.49 Seconds (Lower = Better Performance) Test Name: Savage Code Type Used: 68000 Std Code | 68040 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 24.06 Seconds (Lower = Better Performance) Test Name: FMath Code Type Used: 68000 Std Code | 68040 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.23 Seconds (Lower = Better Performance) Test Name: FMatrix Code Type Used: 68000 Std Code | 68040 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 0.44 Seconds (Lower = Better Performance) Test Name: BeachBall Code Type Used: 68000 Std Code | 68040 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 1.38 Seconds (Lower = Better Performance) Test Name: SWhetstone Code Type Used: 68000 Std Code | 68040 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 7.34 Scalar AIBB MFlops (Higher = Better Performance) Test Name: DWhetstone Code Type Used: 68000 Std Code | 68040 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 31.91 Seconds (Lower = Better Performance) Test Name: FTrace Code Type Used: 68000 Std Code | 68040 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 16.79 Seconds (Lower = Better Performance) Test Name: CplxTest Code Type Used: 68000 Std Code | 68040 Math Code Code Memory Node Location: #1 Data Memory Node Location: #1 Test Result: 4.61 Seconds (Lower = Better Performance) ============================= END OF MODULE DATA ===========================